![]() i have one game almost turn 80, gearing up to be able to wipe them. the spawners start the game with tier IV doom stacks. however every spawner is still occupied by tier IV doom stacks. This one aims to make the AI build fewer tier 4 units without altering their stats.Ĭan't personally recommend either as I don't think they're needed. i tried turning it to low for another game, which basically removes all roaming units. This one aims to make lower tier units stronger in comparison with tier 4s: That said, there are several mods that aim to change the balance to favour lower tier units. If you don't enjoy using the high-tier units, you could also focus on upgrading the lower-tier ones. In general, tier 4 units allow for great concentration of force, but spending the same money on tier 2-3 units, particularly with mystic city upgrades and racial governance upgrades, will be much more cost effective. Or at least by the time you do, the enemy will have 10 armies.) So spawns and insane buffing makes them viable even if they do die. (Sure, an army of Horned Gods would be extremely strong, but you can't get such an army. Those affinities and Tomes buff units a lot, especially tier ones, chaos and nature gives alot of quick summons like summon irregulars, and chaos gives alot and I mean ALOT of draft bonuses so you can spam out 2-3 stacks of tier ones in like 2-4 turns depending on your cities. Other tier 4s are balanced enough, either by themselves or by the effort it takes to get them. ![]() ![]() You need to find a dwelling to build them. Dragons are certainly powerful, but also very rare. ![]()
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